GCSE and A-level revision games

Four houses.
One throne.

Swear to a Great House and win revision Duels built on your real exam board course. Every right answer counts for your house and your school. Climb from Initiate to Emperor.

3,600+original practice questions, and counting
18subjects: 15 GCSEs and 3 A levels
4exam boards: AQA, Edexcel, OCR and Eduqas
0real names on any leaderboard

The Great Houses

Every house began on a hard world.

Four houses rule the empire, and each learned its own way to win. A short quiz about how you like to play decides which one claims you. Read their stories, then pick a side.

A noble of House Selenor

House Selenor

Hollow Selen, a frozen moon

“We keep the light.”

Selen is a moon so cold that the air freezes before it reaches the ground. For three hundred years its people lived under the ice, in halls lit by a single lamp that they took turns to guard.

Read the full story

Nobody could hurry the long night, so they learned to outlast it. Every day they mined a little deeper, mapped a little further and kept the lamp burning. When the first ships finally broke through the ice, the other houses expected a starving people. They found a fleet, a library and an army that had trained every single day.

Selenor wins the slow way. They don't panic, they don't give up, and by the time you notice them they are already ahead. The crescent moon on their banner is that lamp in the dark: small, steady and impossible to put out.

Steady. For players who get a little better every day.

A noble of House Ignar

House Ignar

Ashkar, a desert world under two suns

“Never second.”

On Ashkar the two suns rise one after the other, and between them there is a single hour of shade. Everything that matters happens in that hour. Caravans cross the dunes, deals are struck and races are run before the second sun turns the sand to glass.

Read the full story

The Ignar learned to think fast, move fast and never wait to be sure. Their founder, Sera Ignar, crossed the Burning Sea on foot inside that one hour and claimed the far shore before her rivals had finished packing.

The comet on their banner is Sera: bright, quick and gone before you can catch it. Ignar players answer first and fix mistakes on the move. Give them a clock and they come alive.

Speed. For players who love racing the clock.

A noble of House Morvane

House Morvane

Morva, a world of endless storms

“Blade sharpens blade.”

The storm over Morva has not stopped in nine hundred years. Lightning splits the sky every few seconds, and the only shelter is the deep keeps cut into its mountains.

Read the full story

With so little room, the people of Morva settled every argument the same way: a duel at dawn, best of three. The loser was never sent away. They trained with the winner until they could beat them, then the two swapped places. Over the centuries this made Morvane the most feared fighters in the empire, because every one of them had been beaten and come back stronger.

The crossed blades on their banner are two rivals, not two enemies. A Morvane player wants a name to chase, a score to beat and a rematch straight after.

Rival. For players who live for a head-to-head.

A noble of House Castor

House Castor

Castor Prime, a city of towers covering a whole planet

“Think in towers.”

There is no countryside left on Castor Prime. The whole planet is one city, built upwards because there was nowhere else to go. Every tower was planned a hundred years before its first stone was laid, and every floor rests on the floor below it.

Read the full story

So the Castor learned that the only way to rise is to build on what you already know. Their rulers are architects, engineers and record keepers, and their war room holds a map of every move the other houses have ever made. Castor rarely wins the first battle. They usually win the war.

The spire on their banner is the tallest tower on Prime, finished after four generations of work. Castor players learn the plan, spot the pattern and choose their moment.

Strategy. For players who love a plan coming together.

From Initiate to Emperor

  1. Initiate
  2. Cadet
  3. Sentinel
  4. Knight
  5. Baron
  6. Count
  7. Duke
  8. Prince
  9. Emperor
Everyone starts as an Initiate. Titles are earned in Duels and never taken away. The throne is a season title for the top player at your school.

One question bank. Four ways to fight.

Pick a game, then pick a subject. Tower Climb works for algebra just as well as Macbeth, and every game earns points for your house.

Playable in the beta

Duel

One question, two players, first to four. Win to raise your rating and earn your titles. Lose and you see exactly which answers to revise.

Playable in the beta

Tower Climb

A new tower every day. Climb floor by floor as the questions get harder, and race the ghosts of other players. Get one wrong and you drop a few floors, not back to the start.

Playable in the beta

Siege

Your side against theirs. Right answers earn shards to build walls, raid their base and defend your own. Plan a few moves ahead to win.

Playable in the beta

Flashpoint

Flashcards that come back just before you forget them. Learn a deck, keep a streak and master the facts that turn up every year.

Coming later

The Royale

Up to 100 players, the same questions and a timer that keeps shrinking. The last player standing wins points for their house.

Your rating tracks your grade.

Everyone starts on the same rating in every subject. Questions have ratings too, so a hard question is worth more than an easy one. Your rating gives an estimated grade, subject by subject. It is a rough guide that moves as you play, not your exam result.

  1. 2<750
  2. 3750
  3. 4900
  4. 51050
  5. 61200
  6. 71350
  7. 81500
  8. 91650+
Estimated grade on top, rating underneath. Example: a Maths rating of 1180 suggests a grade 5.
  • Little and often

    Topics come back just as you're about to forget them, which is when practice sticks.

  • Mixed, not in blocks

    Questions from different topics are shuffled together, the way they turn up in the real exam.

  • Mistakes explained

    Get one wrong and you see why, with an exam tip, not just the right answer.

  • Rest days allowed

    A few minutes a day builds your streak, and one day off never breaks it.

Put your school on the board.

Pick your school and every game you play counts towards its score. School boards rank schools by average points per player, so a small school can beat a big one.

Nobody's real name is shown. You play under a player name we make up for you, and a school only appears on the board once five of its players have played that season.

For parents and carers

Tutors are expensive and revision guides gather dust. StudentRoyale turns the time your child already spends gaming into practice that follows their actual exam board and course.

Built on the real courses
Questions are tagged to the exam board and specification your child sits, so they only revise what's on their papers.
Original questions
Every question is written by us and checked against the course. Past papers link to the exam boards' own websites.
Safe by design
No chat, no messages between players and no adverts. Players use made-up names, and under 13s need a parent or carer to say yes before anything goes online.

15 GCSEs and 3 A levels.

Every subject is mapped to its exam boards, tiers and topics, so you only see what's on your papers.

Core GCSEs

Maths, English Literature, English Language, Biology, Chemistry and Physics

GCSE options

History, Geography, Computer Science, Business, Religious Studies, PE, Psychology, Spanish and French

A level

History, Politics and Geography Edexcel

Be first into the arena.

Join the waiting list and we'll email you when the beta opens.

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